Really, it's all about how you can figure out how to use them. It helps when you're using Lite, that's for sure. If so, and they're also turned a certain direction and press the confirmation command, they find an item. Parallax mapping is a solution but I didn't know how. I've used them to define where treasure chests are by having a parallel process check the hero position and see if they are standing on a certain region. Hello, I was wondering if using 16x16 tiles in RPG Maker VXAce is possible, since it uses 32x32 tiles. So if you had a rock/button puzzle where you want to define that x amount of rocks have been moved to x spots, you can make a region on each spot you want the rocks and then have a parallel process run to check if those rock events are on that region. They can also be used to reference where the hero or event is on a map. Or make one area where certain monsters appear more often - the weight affects how often out of the groups that particular monster group appears, so you could have a place where an ultra rare monster appears all the time or 1/10th of the time or even make it so that it appears only on one tile, 100% of the time. So say you had a world map, you could make certain enemies turn up only in one area, while have others turn up in another. Regions can be used for many things, but most people use them for defining what monster groups go where on a map. So hope somebody knows of a boat tileset out there. And obviously, it can't be anything lower than vx because of the graphics. Also this doesn't have to be for MV because I can just resize the tileset if it is for vx ace. (Or tile change/substitution of some kind.) For a full run-down check this post. By the way, I already know that there is a pirate pack, however, I can't buy it >.>. I think of you want to adjust them on the fly (like during play) you'd need a script or use events instead. Firstly, you could probably just look this information up in the help file (or, there's this handy hover-help feature in Ace where if you hover over a command a small pop-up with information appears.) That said: Passage options are set via the Tileset Tab in the database.
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